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Game with custom magic
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Here is a list of all class members with links to the classes they belong to:
- s -
save() :
Config
SayGoodbye() :
Box2DWorld
ScalableBoundTemperatureWorld() :
ScalableBoundTemperatureWorld
scale() :
IntScale
ScalingGeneratableChunkedTemperatureWorld() :
ScalingGeneratableChunkedTemperatureWorld
ScalingGeneratableChunkedTemperatureWorldInjector() :
ScalingGeneratableChunkedTemperatureWorldInjector
send() :
SocketTCP
sendBytes() :
SocketTCP
sendBytesTo() :
SocketUDP
sendTo() :
SocketUDP
Server() :
Server
set() :
BoundTemperatureWorld
,
ChunkedTemperatureWorld
,
ITemperatureWorld
,
ScalableBoundTemperatureWorld
setCellScale() :
ITemperatureWorldScalableMutableMixin
,
ScalableBoundTemperatureWorld
setChunkBounds() :
ScalingGeneratableChunkedTemperatureWorldInjector
setMinUpdateDelta() :
BoundTemperatureWorldInjector
,
ScalingGeneratableChunkedTemperatureWorldInjector
setNonBlocked() :
Socket
setPosX() :
Player
setPosY() :
Player
setPosZ() :
Player
setRecvTimeout() :
SocketTCP
setReuseAddress() :
Socket
setTemperatureExchangeCoefficient() :
BoundTemperatureWorldInjector
,
ScalingGeneratableChunkedTemperatureWorldInjector
setType() :
Entity
setWorldBounds() :
BoundTemperatureWorldInjector
shutdown() :
NetworkServer
,
Server
Size() :
Size
sizeX() :
Parallelepiped
sizeY() :
Parallelepiped
sizeZ() :
Parallelepiped
Socket() :
Socket
socketBoundPort :
Socket
socketDescr :
Socket
SocketTCP() :
SocketTCP
SocketUDP() :
SocketUDP
Spell() :
Spell
spellEntity :
EntityData
SpellEntity() :
SpellEntity
SpellEventListener() :
SpellEventListener
SpellNode() :
SpellNode
SQLite() :
SQLite
subscribeToUpdate() :
Box2DWorld
swap :
BoundTemperatureWorld
SynchronizedBlockingTimer() :
SynchronizedBlockingTimer
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