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Recast
1
Game with custom magic
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#include <SpellEventListener.hpp>


Public Member Functions | |
| SpellEventListener (Spell *spell, SpellEntity *entity, Box2DWorld *world, std::shared_ptr< TempWorld > tempWorld) | |
| void | onEvent (IEvent &event) |
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inline |
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virtual |
Reimplemented from IEventListener.
1.8.6