![]() |
Recast
1
Game with custom magic
|
#include <NetworkServer.hpp>

Public Member Functions | |
| NetworkServer (uint32_t port, ICommandSender *sender, bool isTCP=false) | |
| void | run () |
| void | shutdown () |
| bool | running () |
| bool | registerListener (NetworkListener *listener) |
| bool | removeListener (NetworkListener *listener) |
| NetworkServer::NetworkServer | ( | uint32_t | port, |
| ICommandSender * | sender, | ||
| bool | isTCP = false |
||
| ) |
| bool NetworkServer::registerListener | ( | NetworkListener * | listener | ) |

| bool NetworkServer::removeListener | ( | NetworkListener * | listener | ) |

| void NetworkServer::run | ( | ) |

|
inline |
| void NetworkServer::shutdown | ( | ) |

1.8.6