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Game with custom magic
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#include <NetworkServer.hpp>
Public Member Functions | |
NetworkServer (uint32_t port, ICommandSender *sender, bool isTCP=false) | |
void | run () |
void | shutdown () |
bool | running () |
bool | registerListener (NetworkListener *listener) |
bool | removeListener (NetworkListener *listener) |
NetworkServer::NetworkServer | ( | uint32_t | port, |
ICommandSender * | sender, | ||
bool | isTCP = false |
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bool NetworkServer::registerListener | ( | NetworkListener * | listener | ) |
bool NetworkServer::removeListener | ( | NetworkListener * | listener | ) |
void NetworkServer::run | ( | ) |
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inline |
void NetworkServer::shutdown | ( | ) |