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Recast
1
Game with custom magic
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#include <Spell.hpp>

Public Member Functions | |
| Spell () | |
| Spell (SpellNode *rootNode) | |
| ~Spell () | |
| SpellNode * | getRootNode () |
| void | tickSpell (SpellEventListener &listener) |
Static Public Member Functions | |
| static void | write (Parcel &in, Spell *obj) |
| static Spell * | read (Parcel &out) |
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inline |
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inline |
| Spell::~Spell | ( | ) |
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inline |



| void Spell::tickSpell | ( | SpellEventListener & | listener | ) |


1.8.6