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Recast
1
Game with custom magic
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#include <Spell.hpp>
Public Member Functions | |
Spell () | |
Spell (SpellNode *rootNode) | |
~Spell () | |
SpellNode * | getRootNode () |
void | tickSpell (SpellEventListener &listener) |
Static Public Member Functions | |
static void | write (Parcel &in, Spell *obj) |
static Spell * | read (Parcel &out) |
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inline |
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inline |
Spell::~Spell | ( | ) |
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inline |
void Spell::tickSpell | ( | SpellEventListener & | listener | ) |