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Recast
1
Game with custom magic
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#include <Socket.hpp>
Public Member Functions | |
Socket () | |
Socket (int sd) | |
~Socket () | |
int | getSocketDescr () const noexcept |
void | setNonBlocked (bool option) |
void | close () |
virtual void | createServerSocket ()=0 |
Protected Member Functions | |
void | setReuseAddress (int sd) |
Protected Attributes | |
int | socketDescr |
uint32_t | socketBoundPort |
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inline |
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inline |
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inline |
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inline |
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inlinenoexcept |
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noexcept |
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protectednoexcept |
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protected |
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protected |