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Recast
1
Game with custom magic
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#include <Socket.hpp>


Public Member Functions | |
| Socket () | |
| Socket (int sd) | |
| ~Socket () | |
| int | getSocketDescr () const noexcept |
| void | setNonBlocked (bool option) |
| void | close () |
| virtual void | createServerSocket ()=0 |
Protected Member Functions | |
| void | setReuseAddress (int sd) |
Protected Attributes | |
| int | socketDescr |
| uint32_t | socketBoundPort |
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inline |
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inline |
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inline |

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inline |

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inlinenoexcept |
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noexcept |

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protectednoexcept |
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protected |
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protected |
1.8.6