#include <Box2DWorld.h>
Box2DWorld::Box2DWorld |
( |
Server * |
server | ) |
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Box2DWorld::~Box2DWorld |
( |
| ) |
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void Box2DWorld::asyncCreateSpellEntity |
( |
b2Vec2 |
position, |
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Spell * |
spell |
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) |
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void Box2DWorld::BeginContact |
( |
b2Contact * |
contact | ) |
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Entity * Box2DWorld::createEntity |
( |
b2BodyDef & |
bodyDef, |
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b2FixtureDef & |
fixtureDef |
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) |
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std::vector< Entity > Box2DWorld::getAllEntityInChunk |
( |
float |
x1, |
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float |
x2 |
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) |
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Entity* Box2DWorld::getEntityById |
( |
int |
id | ) |
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inline |
void Box2DWorld::SayGoodbye |
( |
b2Fixture * |
fixture | ) |
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void Box2DWorld::SayGoodbye |
( |
b2Joint * |
joint | ) |
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inline |
void Box2DWorld::subscribeToUpdate |
( |
Entity * |
entity | ) |
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inline |
void Box2DWorld::update |
( |
| ) |
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The documentation for this class was generated from the following files: