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Recast
1
Game with custom magic
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#include <EntityData.h>
Public Attributes | |
int | id = -1 |
SpellEntity * | spellEntity = NULL |
EntityType | type = EntityType::UNKN |
int EntityData::id = -1 |
SpellEntity* EntityData::spellEntity = NULL |
EntityType EntityData::type = EntityType::UNKN |