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Game with custom magic
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EntityData Class Reference

#include <EntityData.h>

Collaboration diagram for EntityData:
Collaboration graph

Public Attributes

int id = -1
 
SpellEntityspellEntity = NULL
 
EntityType type = EntityType::UNKN
 

Member Data Documentation

int EntityData::id = -1
SpellEntity* EntityData::spellEntity = NULL
EntityType EntityData::type = EntityType::UNKN

The documentation for this class was generated from the following file: