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Recast
1
Game with custom magic
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#include <EntityData.h>

Public Attributes | |
| int | id = -1 |
| SpellEntity * | spellEntity = NULL |
| EntityType | type = EntityType::UNKN |
| int EntityData::id = -1 |
| SpellEntity* EntityData::spellEntity = NULL |
| EntityType EntityData::type = EntityType::UNKN |
1.8.6