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Recast
1
Game with custom magic
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#include <Parallelepiped.hpp>
Public Member Functions | |
Parallelepiped (Coord minX, Coord maxX, Coord minY, Coord maxY, Coord minZ, Coord maxZ) | |
Parallelepiped (Size sizeX, Size sizeY, Size sizeZ) | |
Coord | minX () const noexcept |
Coord | maxX () const noexcept |
Coord | minY () const noexcept |
Coord | maxY () const noexcept |
Coord | minZ () const noexcept |
Coord | maxZ () const noexcept |
Size | sizeX () const noexcept |
Size | sizeY () const noexcept |
Size | sizeZ () const noexcept |
Size | volume () const noexcept |
bool | isSameSize (const Parallelepiped &other) const noexcept |
bool | operator== (const Parallelepiped &other) const noexcept |
bool | operator!= (const Parallelepiped &other) const noexcept |
Protected Attributes | |
Coord | _minX |
Coord | _maxX |
Coord | _minY |
Coord | _maxY |
Coord | _minZ |
Coord | _maxZ |
Size | _sizeX |
Size | _sizeY |
Size | _sizeZ |
Type. Represents volume in three-dimensional space.
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inlinenoexcept |
other | Parallelepiped to compare with. |
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
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