![]() |
Recast
1
Game with custom magic
|
#include <SpellEntity.h>


Public Member Functions | |
| SpellEntity (b2Fixture *fixture1, Spell *spell, Box2DWorld *world, std::shared_ptr< TempWorld > tempWorld) | |
| ~SpellEntity () | |
| void | update (Box2DWorld *box2DWorld) |
Public Member Functions inherited from Entity | |
| Entity (b2Fixture *fixture1) | |
| int | getId () |
| b2Fixture * | getFixture () const |
| EntityType | getType () const |
| void | setType (EntityType type) |
Additional Inherited Members | |
Static Public Member Functions inherited from Entity | |
| static void | write (Parcel &in, Entity *obj) |
| SpellEntity::SpellEntity | ( | b2Fixture * | fixture1, |
| Spell * | spell, | ||
| Box2DWorld * | world, | ||
| std::shared_ptr< TempWorld > | tempWorld | ||
| ) |
| SpellEntity::~SpellEntity | ( | ) |
|
virtual |
1.8.6