Recast  1
Game with custom magic
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Public Member Functions | List of all members
Server Class Reference

Main class in Recast Server. More...

#include <Server.hpp>

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Public Member Functions

 Server ()
 
 ~Server ()
 
 Server (const Server &other)=delete
 
void initServer ()
 
bool isOP () const
 
ServergetServer ()
 
PlayergetPlayer ()
 
void onMessage (const std::string &msg)
 
bool shutdown ()
 
bool isRunning () const
 
PlayersOnlinegetPlayers () const
 
virtual Box2DWorldgetWorld ()
 
std::shared_ptr< TempWorldgetTemperatureWorld () const
 

Detailed Description

Main class in Recast Server.

Constructor & Destructor Documentation

Server::Server ( )

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Server::~Server ( )

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Server::Server ( const Server other)
delete

Member Function Documentation

Player* Server::getPlayer ( )
inlinevirtual

Implements ICommandSender.

PlayersOnline* Server::getPlayers ( ) const
inline
Server* Server::getServer ( )
inlinevirtual

Implements ICommandSender.

std::shared_ptr<TempWorld> Server::getTemperatureWorld ( ) const
inline

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virtual Box2DWorld* Server::getWorld ( )
inlinevirtual

Implements ICommandSender.

void Server::initServer ( )

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bool Server::isOP ( ) const
inlinevirtual

Implements ICommandSender.

bool Server::isRunning ( ) const
inline
void Server::onMessage ( const std::string &  msg)
virtual

Implements ICommandSender.

bool Server::shutdown ( )

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The documentation for this class was generated from the following files: