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Recast
1
Game with custom magic
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#include <IntScale.hpp>

Public Types | |
| enum | Mode { Upscale, Downscale } |
Public Member Functions | |
| IntScale (int scale, Mode mode) | |
| int | scale () const noexcept |
| Mode | mode () const noexcept |
| bool | isUpscale () const noexcept |
| bool | isDownscale () const noexcept |
| template<typename T > | |
| T | apply (T value) const noexcept |
| template<typename T > | |
| T | invertApply (T value) const noexcept |
| bool | operator== (const IntScale &other) const noexcept |
| bool | operator!= (const IntScale &other) const noexcept |
Protected Attributes | |
| int | _scale |
| Mode | _mode |
Type. Represents scale. It can be either upscale or downscale.
| enum IntScale::Mode |
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1.8.6