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Recast
1
Game with custom magic
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#include <IntScale.hpp>
Public Types | |
enum | Mode { Upscale, Downscale } |
Public Member Functions | |
IntScale (int scale, Mode mode) | |
int | scale () const noexcept |
Mode | mode () const noexcept |
bool | isUpscale () const noexcept |
bool | isDownscale () const noexcept |
template<typename T > | |
T | apply (T value) const noexcept |
template<typename T > | |
T | invertApply (T value) const noexcept |
bool | operator== (const IntScale &other) const noexcept |
bool | operator!= (const IntScale &other) const noexcept |
Protected Attributes | |
int | _scale |
Mode | _mode |
Type. Represents scale. It can be either upscale or downscale.
enum IntScale::Mode |
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