Recast
1
Game with custom magic
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- i -
ICommand() :
ICommand
IEvent() :
IEvent
init() :
InputThread
initServer() :
Server
InputThread() :
InputThread
instance() :
Config
inTick() :
SpellNode
IntScale() :
IntScale
IntScaleParallelepiped() :
IntScaleParallelepiped
invertApply() :
IntScale
isDownscale() :
IntScale
isEnergyNode() :
EnergyNode
,
SpellNode
isFirstUpdate() :
BasicTimer
,
ITimer
,
SynchronizedBlockingTimer
isOnlyUICommand() :
CreateEntityCommand
,
ICommand
isOP() :
ICommandSender
,
Server
isRunning() :
Server
isSameSize() :
Parallelepiped
isUpscale() :
IntScale
isValid() :
CreateEntityCommand
,
ICommand
,
StopCommand
iterrator() :
SpellNode
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