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Recast
1
Game with custom magic
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#include <CreateEntityCommand.h>
Public Member Functions | |
bool | isOnlyUICommand () |
bool | isValid (const std::string &cmd, const std::vector< std::string > &args) const |
void | onCommand (ICommandSender &sender, const std::string &cmd, const std::vector< std::string > &args) |
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ICommand () | |
ICommand (const ICommand &other) | |
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inlinevirtual |
Reimplemented from ICommand.
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virtual |
Implements ICommand.
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virtual |