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Recast
1
Game with custom magic
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#include <InputThread.hpp>
Public Member Functions | |
InputThread (InputThread &&thr1) | |
InputThread (Server *srv) | |
void | init () |
CommandManager * | getManager () |
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inline |
InputThread::InputThread | ( | Server * | srv | ) |
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inline |
void InputThread::init | ( | ) |