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Recast
1
Game with custom magic
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#include <IntScaleParallelepiped.hpp>
Public Member Functions | |
IntScaleParallelepiped (IntScale x, IntScale y, IntScale z) | |
IntScaleParallelepiped (int x, int y, int z, IntScale::Mode mode) | |
IntScale | x () const noexcept |
IntScale | y () const noexcept |
IntScale | z () const noexcept |
bool | operator== (const IntScaleParallelepiped &other) const noexcept |
bool | operator!= (const IntScaleParallelepiped &other) const noexcept |
Protected Attributes | |
IntScale | _x |
IntScale | _y |
IntScale | _z |
Type. Holds scales in three dimensions.
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inline |
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
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protected |
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protected |
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protected |