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Recast
1
Game with custom magic
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#include <BasicTimer.hpp>


Public Member Functions | |
| BasicTimer () | |
| std::chrono::milliseconds | delta () const override |
| double | deltaFloatSeconds () const override |
| bool | isFirstUpdate () const override |
| void | update () override |
Public Member Functions inherited from ITimer | |
| virtual | ~ITimer () noexcept=default |
Protected Attributes | |
| std::chrono::system_clock::time_point | _lastUpdateTime |
| bool | _isFirstUpdate |
Timer that measures time duration between two updates.
| BasicTimer::BasicTimer | ( | ) |
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overridevirtual |
Implements ITimer.

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overridevirtual |
Implements ITimer.

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overridevirtual |
Implements ITimer.
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overridevirtual |
Saves update, saves the "tick". It will influence value of delta.
Implements ITimer.
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protected |
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protected |
1.8.6