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Recast
1
Game with custom magic
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#include <IEvent.hpp>


Public Member Functions | |
| IEvent (SpellNode *node) | |
| SpellNode * | getNode () const |
| virtual void | commit (Box2DWorld *world, SpellEntity *entity, std::shared_ptr< TempWorld > tempWorld)=0 |
Protected Attributes | |
| SpellNode * | fromNode |
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inline |
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pure virtual |
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inline |

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protected |
1.8.6