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Recast
1
Game with custom magic
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#include <ICommandSender.hpp>
Public Member Functions | |
virtual bool | isOP () const =0 |
virtual Server * | getServer ()=0 |
virtual Box2DWorld * | getWorld ()=0 |
virtual Player * | getPlayer ()=0 |
virtual void | onMessage (const std::string &msg)=0 |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |