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Recast
1
Game with custom magic
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#include <string>
#include <thread>
#include <world/Box2DWorld.h>
#include "threads/InputThread.hpp"
#include "commands/ICommandSender.hpp"
#include "commands/CommandManager.hpp"
#include "io/network/NetworkServer.hpp"
#include "temperature-world/interfaces/IUpdater.hpp"
#include "temperature-world/interfaces/ITemperatureWorldChunkableObservable.hpp"
#include "temperature-world/interfaces/ITemperatureWorldChunkableGeneratable.hpp"
#include "temperature-world/interfaces/ITemperatureWorldChunkableMutable.hpp"
#include "temperature-world/interfaces/ITemperatureWorldChunkable.hpp"
#include "temperature-world/interfaces/ITemperatureWorld.hpp"
Go to the source code of this file.
Classes | |
class | Server |
Main class in Recast Server. More... | |
Typedefs | |
typedef ITemperatureWorldChunkableObservable < ITemperatureWorldChunkableGeneratable < ITemperatureWorldChunkableMutable < ITemperatureWorldChunkable < ITemperatureWorld > > > > | TempWorld |