![]() |
Recast
1
Game with custom magic
|
#include <ITemperatureWorldChunkableObservable.hpp>
Additional Inherited Members | |
![]() | |
using | OnChunkEventFn = std::function< void(std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >>)> |
![]() | |
virtual void | onChunkAdd (OnChunkEventFn func)=0 |
virtual void | onChunkRemove (OnChunkEventFn func)=0 |
Mixin to temperature world. Makes temperature world which can be divided by chunks and which can be generatable on demand to be observed. Class will emit events on both chunk adding and chunk removing.
T | Base temperature world class. |