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Recast
1
Game with custom magic
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#include <ITemperatureWorldChunkableGeneratable.hpp>
Additional Inherited Members | |
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virtual bool | hasOrIsGeneratableChunk (Coord x, Coord y, Coord z) const noexcept=0 |
virtual std::shared_ptr < ITemperatureWorldBoundable < ITemperatureWorld > > | getOrGenerateChunk (Coord x, Coord y, Coord z)=0 |
Mixin to temperature world. Makes temperature world which can be divided by chunks to be generatable on demand.
T | Base temperature world class. |