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Recast
1
Game with custom magic
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#include <ITemperatureWorldChunkableMutable.hpp>
Additional Inherited Members | |
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virtual void | addChunk (std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> chunk)=0 |
virtual void | removeChunk (std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> chunk)=0 |
Mixin to temperature world which can be divided by chunks. Makes temperature world to allow chunk collection modifications.
T | Base temperature world class. |