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Recast
1
Game with custom magic
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#include <ITemperatureWorldChunkable.hpp>
Additional Inherited Members | |
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using | ForeachChunkFn = std::function< void(const std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> &)> |
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virtual bool | hasChunk (Coord x, Coord y, Coord z) const noexcept=0 |
virtual std::shared_ptr < ITemperatureWorldBoundable < ITemperatureWorld > > | getChunk (Coord x, Coord y, Coord z) const =0 |
virtual void | foreachChunk (ForeachChunkFn func) const =0 |
Mixin to temperature world. Makes temperature world to be divided by chunks.
T | Base temperature world class. |