Recast  1
Game with custom magic
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
InputThread.hpp
Go to the documentation of this file.
1 
12 #ifndef RECAST_SERVER_INPUTTHREAD_H
13 #define RECAST_SERVER_INPUTTHREAD_H
14 
16 
17 class Server;
18 
19 class InputThread {
20 public:
21  InputThread(InputThread &&thr1) { server = thr1.server; }
22 
23  InputThread(Server *srv);
24 
25  void init();
26 
27  CommandManager *getManager() { return &manager; }
28 
29 private:
30  Server *server;
31  CommandManager manager;
32 };
33 
34 
35 #endif //RECAST_SERVER_INPUTTHREAD_H
Main class in Recast Server.
Definition: Server.hpp:37
CommandManager file.
void init()
Definition: InputThread.cpp:26
Send string-command through CommandManager.
Definition: CommandManager.hpp:30
Definition: InputThread.hpp:19
InputThread(InputThread &&thr1)
Definition: InputThread.hpp:21
CommandManager * getManager()
Definition: InputThread.hpp:27