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Game with custom magic
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c
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Here is a list of all file members with links to the files they belong to:
- a -
AIM :
SpellNode.hpp
- c -
CONFIG_VERSION :
Config.cpp
create_db() :
SQLite.hpp
- d -
DEFAULT_CONFIG() :
Config.cpp
DEFAULT_FOLDER() :
Config.cpp
DEFAULT_PORT_TCP :
NetworkUtils.hpp
DEFAULT_PORT_UDP :
NetworkUtils.hpp
DOWN :
Edge.hpp
- e -
Edge :
Edge.hpp
ENERGY :
SpellNode.hpp
EntityType :
EntityType.h
- f -
FAR :
Edge.hpp
FIREBALL :
EntityType.h
- g -
GENERATOR :
SpellNode.hpp
genRandomString() :
Utils.cpp
,
Utils.hpp
getByte() :
Parcel.cpp
,
Parcel.hpp
- h -
HEATER :
SpellNode.hpp
- i -
initLogger() :
Server.cpp
int2ipv4() :
NetworkUtils.cpp
,
NetworkUtils.hpp
- l -
LEFT :
Edge.hpp
- m -
main() :
Main.cpp
MOB :
EntityType.h
- n -
NEAR :
Edge.hpp
NodeType :
SpellNode.hpp
NOTHING :
Config.cpp
- p -
pSq() :
MoveEvent.cpp
pSqu() :
SpellNode.cpp
- r -
readFloat() :
GetEntitys.cpp
resolve() :
NetworkUtils.cpp
,
NetworkUtils.hpp
RIGHT :
Edge.hpp
- s -
SESSION_LENGTH :
PlayersOnline.hpp
setByte() :
Parcel.cpp
,
Parcel.hpp
setNonBlockedImpl() :
Socket.cpp
,
NetworkServer.hpp
SPELL :
EntityType.h
swap() :
BoundTemperatureWorld.inc.hpp
- t -
TempWorld :
Server.hpp
- u -
UNKN :
EntityType.h
UP :
Edge.hpp
USUALLY :
SpellNode.hpp
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