![]() |
Recast
1
Game with custom magic
|
Serialization Parcel class source file. More...
#include "utils/Parcel.hpp"
Functions | |
template<class T > | |
char | getByte (T var, int number) |
template<class T > | |
void | setByte (char byte, int number, T *var) |
|
inline |
|
inline |