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Recast
1
Game with custom magic
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Serialization Parcel class source file. More...
#include "utils/Parcel.hpp"
Functions | |
| template<class T > | |
| char | getByte (T var, int number) |
| template<class T > | |
| void | setByte (char byte, int number, T *var) |
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inline |
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inline |

1.8.6