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Recast
1
Game with custom magic
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#include <boost/log/trivial.hpp>
#include <boost/property_tree/json_parser.hpp>
#include <boost/log/expressions.hpp>
#include <boost/log/sinks/text_file_backend.hpp>
#include <boost/log/utility/setup/file.hpp>
#include <boost/log/utility/setup/common_attributes.hpp>
#include <boost/log/utility/setup/console.hpp>
#include <boost/filesystem.hpp>
#include <Box2D/Box2D.h>
#include <spells/nodes/EnergyNode.hpp>
#include <spells/Spell.hpp>
#include <io/network/listeners/GetEntitys.h>
#include "io/SQLite.hpp"
#include "models/collections/PlayersOnline.hpp"
#include "temperature-world/injectors/ScalingGeneratableChunkedTemperatureWorldInjector.hpp"
#include "spells/nodes/HeaterNode.hpp"
#include "spells/nodes/GeneratorNode.h"
Functions | |
void | initLogger () |
void initLogger | ( | ) |