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Recast
1
Game with custom magic
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#include <boost/log/trivial.hpp>#include <boost/property_tree/json_parser.hpp>#include <boost/log/expressions.hpp>#include <boost/log/sinks/text_file_backend.hpp>#include <boost/log/utility/setup/file.hpp>#include <boost/log/utility/setup/common_attributes.hpp>#include <boost/log/utility/setup/console.hpp>#include <boost/filesystem.hpp>#include <Box2D/Box2D.h>#include <spells/nodes/EnergyNode.hpp>#include <spells/Spell.hpp>#include <io/network/listeners/GetEntitys.h>#include "io/SQLite.hpp"#include "models/collections/PlayersOnline.hpp"#include "temperature-world/injectors/ScalingGeneratableChunkedTemperatureWorldInjector.hpp"#include "spells/nodes/HeaterNode.hpp"#include "spells/nodes/GeneratorNode.h"
Functions | |
| void | initLogger () |
| void initLogger | ( | ) |

1.8.6