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Recast
1
Game with custom magic
|
#include <world/wrappers/Entity.h>#include "io/network/listeners/GetEntitys.h"#include "world/Box2DWorld.h"
Functions | |
| float | readFloat (char *request, int &curPos) |
| float readFloat | ( | char * | request, |
| int & | curPos | ||
| ) |

1.8.6