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Recast
1
Game with custom magic
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#include <MoveEvent.h>
Public Member Functions | |
MoveEvent (SpellNode *node, int entityId, float energy) | |
void | commit (Box2DWorld *world, SpellEntity *entity, std::shared_ptr< TempWorld > tempWorld) |
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IEvent (SpellNode *node) | |
SpellNode * | getNode () const |
Additional Inherited Members | |
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SpellNode * | fromNode |
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inline |
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virtual |