8 #ifndef RECAST_SERVER_MOVEEVENT_H
9 #define RECAST_SERVER_MOVEEVENT_H
24 #endif //RECAST_SERVER_MOVEEVENT_H
MoveEvent(SpellNode *node, int entityId, float energy)
Definition: MoveEvent.h:16
Definition: SpellEntity.h:16
Definition: IEvent.hpp:18
Definition: Box2DWorld.h:26
Definition: SpellNode.hpp:23
void commit(Box2DWorld *world, SpellEntity *entity, std::shared_ptr< TempWorld > tempWorld)
Definition: MoveEvent.cpp:16
Definition: MoveEvent.h:14