|  | Recast
    1
    Game with custom magic | 
#include <HeatEvent.hpp>


| Public Member Functions | |
| HeatEvent (SpellNode *node, float temp) | |
| void | commit (Box2DWorld *world, SpellEntity *entity, std::shared_ptr< TempWorld > tempWorld) | 
|  Public Member Functions inherited from IEvent | |
| IEvent (SpellNode *node) | |
| SpellNode * | getNode () const | 
| Static Public Member Functions | |
| static float | getTempFromEnergy (float energyEjection) | 
| Additional Inherited Members | |
|  Protected Attributes inherited from IEvent | |
| SpellNode * | fromNode | 
| 
 | inline | 
| 
 | virtual | 
| 
 | inlinestatic | 

 1.8.6
 1.8.6