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Recast
1
Game with custom magic
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This is the complete list of members for IEvent, including all inherited members.
| commit(Box2DWorld *world, SpellEntity *entity, std::shared_ptr< TempWorld > tempWorld)=0 | IEvent | pure virtual |
| fromNode | IEvent | protected |
| getNode() const | IEvent | inline |
| IEvent(SpellNode *node) | IEvent | inline |
1.8.6