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Recast
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Game with custom magic
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This is the complete list of members for IEvent, including all inherited members.
commit(Box2DWorld *world, SpellEntity *entity, std::shared_ptr< TempWorld > tempWorld)=0 | IEvent | pure virtual |
fromNode | IEvent | protected |
getNode() const | IEvent | inline |
IEvent(SpellNode *node) | IEvent | inline |