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Recast
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Game with custom magic
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This is the complete list of members for HeatEvent, including all inherited members.
commit(Box2DWorld *world, SpellEntity *entity, std::shared_ptr< TempWorld > tempWorld) | HeatEvent | virtual |
fromNode | IEvent | protected |
getNode() const | IEvent | inline |
getTempFromEnergy(float energyEjection) | HeatEvent | inlinestatic |
HeatEvent(SpellNode *node, float temp) | HeatEvent | inline |
IEvent(SpellNode *node) | IEvent | inline |