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    Game with custom magic | 
This is the complete list of members for HeatEvent, including all inherited members.
| commit(Box2DWorld *world, SpellEntity *entity, std::shared_ptr< TempWorld > tempWorld) | HeatEvent | virtual | 
| fromNode | IEvent | protected | 
| getNode() const | IEvent | inline | 
| getTempFromEnergy(float energyEjection) | HeatEvent | inlinestatic | 
| HeatEvent(SpellNode *node, float temp) | HeatEvent | inline | 
| IEvent(SpellNode *node) | IEvent | inline | 
 1.8.6
 1.8.6