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Game with custom magic
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SpellEntity Member List

This is the complete list of members for SpellEntity, including all inherited members.

Entity(b2Fixture *fixture1)Entity
getFixture() const Entityinline
getId()Entity
getType() const Entity
setType(EntityType type)Entity
SpellEntity(b2Fixture *fixture1, Spell *spell, Box2DWorld *world, std::shared_ptr< TempWorld > tempWorld)SpellEntity
update(Box2DWorld *box2DWorld)SpellEntityvirtual
write(Parcel &in, Entity *obj)Entitystatic
~SpellEntity()SpellEntity