![]() |
Recast
1
Game with custom magic
|
This is the complete list of members for SpellEntity, including all inherited members.
Entity(b2Fixture *fixture1) | Entity | |
getFixture() const | Entity | inline |
getId() | Entity | |
getType() const | Entity | |
setType(EntityType type) | Entity | |
SpellEntity(b2Fixture *fixture1, Spell *spell, Box2DWorld *world, std::shared_ptr< TempWorld > tempWorld) | SpellEntity | |
update(Box2DWorld *box2DWorld) | SpellEntity | virtual |
write(Parcel &in, Entity *obj) | Entity | static |
~SpellEntity() | SpellEntity |