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Recast
1
Game with custom magic
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This is the complete list of members for SpellEntity, including all inherited members.
| Entity(b2Fixture *fixture1) | Entity | |
| getFixture() const | Entity | inline |
| getId() | Entity | |
| getType() const | Entity | |
| setType(EntityType type) | Entity | |
| SpellEntity(b2Fixture *fixture1, Spell *spell, Box2DWorld *world, std::shared_ptr< TempWorld > tempWorld) | SpellEntity | |
| update(Box2DWorld *box2DWorld) | SpellEntity | virtual |
| write(Parcel &in, Entity *obj) | Entity | static |
| ~SpellEntity() | SpellEntity |
1.8.6