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Recast
1
Game with custom magic
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This is the complete list of members for Box2DWorld, including all inherited members.
| asyncCreateSpellEntity(b2Vec2 position, Spell *spell) | Box2DWorld | |
| BeginContact(b2Contact *contact) | Box2DWorld | |
| Box2DWorld(Server *server) | Box2DWorld | |
| createEntity(b2BodyDef &bodyDef, b2FixtureDef &fixtureDef) | Box2DWorld | |
| createSpellEntity(b2Vec2 position, Spell *spell) | Box2DWorld | |
| getAllEntityInChunk(float x1, float x2) | Box2DWorld | |
| getEntityById(int id) | Box2DWorld | inline |
| SayGoodbye(b2Fixture *fixture) | Box2DWorld | |
| SayGoodbye(b2Joint *joint) | Box2DWorld | inline |
| subscribeToUpdate(Entity *entity) | Box2DWorld | inline |
| update() | Box2DWorld | |
| ~Box2DWorld() | Box2DWorld |
1.8.6