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Recast
1
Game with custom magic
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This is the complete list of members for Box2DWorld, including all inherited members.
asyncCreateSpellEntity(b2Vec2 position, Spell *spell) | Box2DWorld | |
BeginContact(b2Contact *contact) | Box2DWorld | |
Box2DWorld(Server *server) | Box2DWorld | |
createEntity(b2BodyDef &bodyDef, b2FixtureDef &fixtureDef) | Box2DWorld | |
createSpellEntity(b2Vec2 position, Spell *spell) | Box2DWorld | |
getAllEntityInChunk(float x1, float x2) | Box2DWorld | |
getEntityById(int id) | Box2DWorld | inline |
SayGoodbye(b2Fixture *fixture) | Box2DWorld | |
SayGoodbye(b2Joint *joint) | Box2DWorld | inline |
subscribeToUpdate(Entity *entity) | Box2DWorld | inline |
update() | Box2DWorld | |
~Box2DWorld() | Box2DWorld |