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Recast
1
Game with custom magic
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#include <GetEntitys.h>
Public Member Functions | |
GetEntitys () | |
char * | onPacket (char *request, ICommandSender *sender) |
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NetworkListener (int id) | |
int | getId () |
Additional Inherited Members | |
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int | listenerId |
GetEntitys::GetEntitys | ( | ) |
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virtual |