Recast  1
Game with custom magic
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
GetEntitys.h
Go to the documentation of this file.
1 
8 #ifndef RECAST_SERVER_GETENTITYS_H
9 #define RECAST_SERVER_GETENTITYS_H
10 
12 
13 class GetEntitys: public NetworkListener {
14 public:
15 
16  GetEntitys();
17 
18  char *onPacket(char *request, ICommandSender *sender);
19 };
20 
21 
22 #endif //RECAST_SERVER_GETENTITYS_H
GetEntitys()
Definition: GetEntitys.cpp:12
char * onPacket(char *request, ICommandSender *sender)
Definition: GetEntitys.cpp:23
Definition: GetEntitys.h:13
Definition: ICommandSender.hpp:12
Definition: NetworkListener.hpp:18