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1
Game with custom magic
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#include <NetworkListener.hpp>
Public Member Functions | |
NetworkListener (int id) | |
int | getId () |
virtual char * | onPacket (char *request, ICommandSender *sender)=0 |
Protected Attributes | |
int | listenerId |
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inline |
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inline |
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pure virtual |
Implemented in DebugNetworkListener, CastSpell, and GetEntitys.
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protected |