Recast  1
Game with custom magic
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GeneratorNode.h
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1 
8 #ifndef RECAST_SERVER_GENERATORNODE_H
9 #define RECAST_SERVER_GENERATORNODE_H
10 
11 
12 #include "EnergyNode.hpp"
13 
14 class GeneratorNode : public EnergyNode {
15 public:
16  GeneratorNode(float x, float y, float z, float energy);
17 
18 private:
19  virtual void onTick(IEventListener &listener, SpellNode *callable);
20 };
21 
22 
23 #endif //RECAST_SERVER_GENERATORNODE_H
float y
Definition: SpellNode.hpp:68
float z
Definition: SpellNode.hpp:68
GeneratorNode(float x, float y, float z, float energy)
Definition: GeneratorNode.cpp:10
Definition: GeneratorNode.h:14
Definition: SpellNode.hpp:23
float x
Definition: SpellNode.hpp:68
Definition: EnergyNode.hpp:14
float energy
Definition: EnergyNode.hpp:27
Definition: IEventListener.hpp:13