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Game with custom magic
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Send string-command through CommandManager. More...
#include <CommandManager.hpp>

Public Member Functions | |
| CommandManager () | |
| Init CommandManager. More... | |
| CommandManager (const CommandManager &other)=delete | |
| void | onCommand (ICommandSender *sender, const std::string &cmd) |
| void | executeDelayedCommandInUI () |
Send string-command through CommandManager.
This is a very important class. Through this you can execute console-like text commands.
| CommandManager::CommandManager | ( | ) |
Init CommandManager.
Adding all objects that extend ICommand to list (std::vector).
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delete |
| void CommandManager::executeDelayedCommandInUI | ( | ) |

| void CommandManager::onCommand | ( | ICommandSender * | sender, |
| const std::string & | cmd | ||
| ) |

1.8.6