![]() |
Recast
1
Game with custom magic
|
Send string-command through CommandManager. More...
#include <CommandManager.hpp>
Public Member Functions | |
CommandManager () | |
Init CommandManager. More... | |
CommandManager (const CommandManager &other)=delete | |
void | onCommand (ICommandSender *sender, const std::string &cmd) |
void | executeDelayedCommandInUI () |
Send string-command through CommandManager.
This is a very important class. Through this you can execute console-like text commands.
CommandManager::CommandManager | ( | ) |
Init CommandManager.
Adding all objects that extend ICommand to list (std::vector).
|
delete |
void CommandManager::executeDelayedCommandInUI | ( | ) |
void CommandManager::onCommand | ( | ICommandSender * | sender, |
const std::string & | cmd | ||
) |