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Recast
1
Game with custom magic
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This is the complete list of members for Spell, including all inherited members.
getRootNode() | Spell | inline |
read(Parcel &out) | Spell | static |
Spell() | Spell | inline |
Spell(SpellNode *rootNode) | Spell | inline |
tickSpell(SpellEventListener &listener) | Spell | |
write(Parcel &in, Spell *obj) | Spell | static |
~Spell() | Spell |