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Recast
1
Game with custom magic
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#include <IUpdaterTemperatureWorldSemiChunkUpdatable.hpp>
Public Member Functions | |
virtual bool | canAddNearChunk (Edge edge, const std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> &otherChunk) const noexcept=0 |
virtual void | addNearChunk (Edge edge, std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> otherChunk)=0 |
Should not be derived directly. Use ITemperatureWorldChunkable
. This class is useful for dynamic_cast
.
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pure virtual |
Adds chunk to near chunks collection on specified edge.
otherChunk | Near chunk. |
Implemented in AverageShareTemperatureWorldUpdater.
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pure virtualnoexcept |
Tells whether it's possible to add this chunk to near chunks collection on specified edge. This method is thread-safe.
otherChunk | Near chunk. |
Implemented in AverageShareTemperatureWorldUpdater.