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Recast
1
Game with custom magic
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#include <ITemperatureWorldBoundable.hpp>
Additional Inherited Members | |
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using | ForeachCellFn = std::function< void(Coord, Coord, Coord)> |
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virtual void | foreach (ForeachCellFn func) const =0 |
virtual void | foreachCellOnEdge (Edge edge, ForeachCellFn func) const =0 |
virtual Parallelepiped | bounds () const noexcept=0 |
Mixin to temperature world. Makes temperature world not to be endless.
T | Base temperature world class. |