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Recast
1
Game with custom magic
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#include <ITemperatureWorldChunkableMutable.hpp>


Public Member Functions | |
| virtual void | addChunk (std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> chunk)=0 |
| virtual void | removeChunk (std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> chunk)=0 |
Should not be derived directly. Use ITemperatureWorldChunkableMutable. This class is useful for dynamic_cast.
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pure virtual |
Adds a chunk to this temperature world.
| chunk | Chunk to add. |
Implemented in ScalingGeneratableChunkedTemperatureWorld, ChunkedTemperatureWorld, and GeneratableChunkedTemperatureWorld.
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pure virtual |
Removes chunk from this temperature world.
| chunk | Chunk to remove. |
Implemented in ScalingGeneratableChunkedTemperatureWorld, ChunkedTemperatureWorld, and GeneratableChunkedTemperatureWorld.
1.8.6