![]() |
Recast
1
Game with custom magic
|
#include <ITemperatureWorldChunkableMutable.hpp>
Public Member Functions | |
virtual void | addChunk (std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> chunk)=0 |
virtual void | removeChunk (std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> chunk)=0 |
Should not be derived directly. Use ITemperatureWorldChunkableMutable
. This class is useful for dynamic_cast
.
|
pure virtual |
Adds a chunk to this temperature world.
chunk | Chunk to add. |
Implemented in ScalingGeneratableChunkedTemperatureWorld, ChunkedTemperatureWorld, and GeneratableChunkedTemperatureWorld.
|
pure virtual |
Removes chunk from this temperature world.
chunk | Chunk to remove. |
Implemented in ScalingGeneratableChunkedTemperatureWorld, ChunkedTemperatureWorld, and GeneratableChunkedTemperatureWorld.