Recast  1
Game with custom magic
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EntityData.h
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1 
8 #ifndef RECAST_SERVER_ENTITYDATA_H
9 #define RECAST_SERVER_ENTITYDATA_H
10 
11 #include "EntityType.h"
12 
13 class SpellEntity;
14 
15 class EntityData {
16 public:
17  int id = -1;
20 };
21 
22 
23 #endif //RECAST_SERVER_ENTITYDATA_H
Definition: SpellEntity.h:16
Definition: EntityData.h:15
EntityType type
Definition: EntityData.h:19
SpellEntity * spellEntity
Definition: EntityData.h:18
EntityType
Definition: EntityType.h:11
Definition: EntityType.h:12