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Recast
1
Game with custom magic
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This is the complete list of members for CreateEntityCommand, including all inherited members.
| ICommand() | ICommand | inline |
| ICommand(const ICommand &other) | ICommand | inline |
| isOnlyUICommand() | CreateEntityCommand | inlinevirtual |
| isValid(const std::string &cmd, const std::vector< std::string > &args) const | CreateEntityCommand | virtual |
| onCommand(ICommandSender &sender, const std::string &cmd, const std::vector< std::string > &args) | CreateEntityCommand | virtual |
1.8.6