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Game with custom magic
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CastSpell.h
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8 #ifndef RECAST_SERVER_CASTSPELL_H
9 #define RECAST_SERVER_CASTSPELL_H
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14 class CastSpell : public NetworkListener {
15 public:
16  CastSpell();
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18  char *onPacket(char *request, ICommandSender *sender);
19 };
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22 #endif //RECAST_SERVER_CASTSPELL_H
char * onPacket(char *request, ICommandSender *sender)
Definition: CastSpell.cpp:15
Definition: CastSpell.h:14
CastSpell()
Definition: CastSpell.cpp:11
Definition: ICommandSender.hpp:12
Definition: NetworkListener.hpp:18