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Recast
1
Game with custom magic
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Just point. More...
#include <Point.hpp>
Public Member Functions | |
Point (double x, double y, double z) | |
Point (Coord x, Coord y, Coord z) | |
Coord | x () const noexcept |
Coord | y () const noexcept |
Coord | z () const noexcept |
bool | operator== (const Point &other) const noexcept |
bool | operator!= (const Point &other) const noexcept |
Public Attributes | |
double | x |
double | y |
double | z |
Protected Attributes | |
Coord | _x |
Coord | _y |
Coord | _z |
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inline |
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
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inlinenoexcept |
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protected |
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protected |
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protected |
double Point::x |
double Point::y |
double Point::z |