Recast
1
Game with custom magic
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Point.hpp
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#ifndef RECAST_SERVER_POINT_H
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#define RECAST_SERVER_POINT_H
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9
struct
Point
{
10
double
x
;
11
double
y
;
12
double
z
;
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Point
(
double
x
,
double
y
,
double
z
) : x(x), y(y), z(z) {}
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};
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17
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#endif //RECAST_SERVER_POINT_H
Point::Point
Point(double x, double y, double z)
Definition:
Point.hpp:14
Point::y
Coord y() const noexcept
Definition:
Point.hpp:24
Point
Just point.
Definition:
Point.hpp:9
Point::y
double y
Definition:
Point.hpp:11
Point::z
Coord z() const noexcept
Definition:
Point.hpp:28
Point::x
double x
Definition:
Point.hpp:10
Point::x
Coord x() const noexcept
Definition:
Point.hpp:20
Point::z
double z
Definition:
Point.hpp:12
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