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Recast
1
Game with custom magic
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#include <IUpdaterTemperatureWorldSemiChunkUpdatable.hpp>
Additional Inherited Members | |
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virtual bool | canAddNearChunk (Edge edge, const std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> &otherChunk) const noexcept=0 |
virtual void | addNearChunk (Edge edge, std::shared_ptr< ITemperatureWorldBoundable< ITemperatureWorld >> otherChunk)=0 |
Mixin to temperature world updater. Makes updater to updater other chunks.
T | Base temperature world updater class. |